• [0]
  • Sorcerer Q and A in English

  • 投稿者:Admin
 
Sorcerer Q & A or suggests thread in English.
For Non- Japanese Speakers.

 <思いやりのあるコミュニティ宣言>
 teacup.掲示板は、皆様の権利を守りながら、思いやり、温かみのあるコミュニティづくりを応援します。
 いつもご協力いただきありがとうございます。

投稿者
題名
*内容 入力補助
sage

  • [42]
  • Re: Sorcerer#4

  • 投稿者:Death=Head & Co.
  • 投稿日:2019年 8月11日(日)23時21分44秒
  • 返信
 
Hello, sorry I'm late.
Original message of B4F quiz is as follows:
"これより語る言葉の意味を知る者のみが通れよう.
汝は全能なるもの、あらゆるものを一夜のうちにその手の中に収めながらも、しかるに思うがままにはいかぬもの.栄枯盛衰は邯鄲の枕のごとくにて、その儚きこと幻のごとし."
These words means:
Something almighty, everything happens, but it always disappears suddenly. It belongs to you, but you cannot control.
What's that?

>>41
> Is anyone else enjoying Sorcerer#4?
>
> I’m finding the B4F puzzle hard due to the translation. Could someone offer a better translation or a hint?  

  • [41]
  • Sorcerer#4

  • 投稿者:Zigrozz
  • 投稿日:2019年 7月29日(月)09時23分58秒
  • 返信
 
Is anyone else enjoying Sorcerer#4?

I’m finding the B4F puzzle hard due to the translation. Could someone offer a better translation or a hint?  

  • [40]
  • Re: Sorcerer #6 Wererat Location

  • 投稿者:Charles
  • 投稿日:2019年 4月 6日(土)13時52分55秒
  • 返信
 
I found Secret Sign but Wererat does not show up.  Regular encounter follows instead.  I reset game, started over.

Found Wererat!  Tried to steal ticket.  Combat!  Wererat stole item and disappeared.  After that, Wererat would not appear.  Restore from backup.  Wererat still does not appear.  Have to reset again!

Thank you for the clue.  I guess I should stop stealing and fighting NPC!

>>39
> Hello Charles,
>
> To find a SECRET SIGN, use "Search a Hidden Item" command in CAMP mode.
> > Thank you, I was not sure this forum was inactive anymore.
>
> These games are very old (even the newest Sorcerer#6 is 6 years old...) and there are very few users, so I rarely visit here now.

  • [39]
  • Re: Sorcerer #6 Wererat Location

  • 投稿者:Death=Head & Co.
  • 投稿日:2019年 3月29日(金)21時38分5秒
  • 返信
 
Hello Charles,

To find a SECRET SIGN, use "Search a Hidden Item" command in CAMP mode.
> Thank you, I was not sure this forum was inactive anymore.

These games are very old (even the newest Sorcerer#6 is 6 years old...) and there are very few users, so I rarely visit here now.

  • [38]
  • Re: Sorcerer #6 Wererat Location

  • 投稿者:Charles
  • 投稿日:2019年 3月29日(金)01時45分1秒
  • 返信
 
Thank you, I was not sure this forum was inactive anymore.

I must have killed him!  Searched every corner and Wererat not found.  I believe I know where he should be. I must reset and start over!

Thank you for making these Wizardry clones.  I have played all (except 3) and it was a nice surprise to see that 6 was a return to 1!

As others say, I would love to play 3, if you ever choose to release an English version.  I thank you and appreciate what you have made for us.

>>37
> Hello Charles,
> Thank you for playing Sorcerer6, and I apologize my answer is late.
> WERERAT is still living but he is HIDING. He is at a corner of LARGEST block on B1F, at Southwest quarter. Search every corner, and you can find a SIGN. After you see that, WERERAT will be appeared soon.
>

  • [37]
  • Re: Sorcerer #6 Wererat Location

  • 投稿者:Death=Head & Co.
  • 投稿日:2019年 3月28日(木)19時54分16秒
  • 編集済
  • 返信
 
Hello Charles,
Thank you for playing Sorcerer6, and I apologize my answer is late.
WERERAT is still living but he is HIDING. He is at a corner of LARGEST block on B1F, at Southwest quarter. Search every corner, and you can find a SIGN. After you see that, WERERAT will be appeared soon.

>>36
> I cannot find Wererat NPC (Nezumi Otoko).  I have searched everywhere, completely searched all spaces on floors 1-3 and every space I can access on all floors 4-6.  The Protector NPC says he is on an "upper floor".  Can you please tell me his location?  My fear is that I may have hit a wrong button and killed him.

  • [36]
  • Sorcerer #6 Wererat Location

  • 投稿者:Charles
  • 投稿日:2019年 2月20日(水)00時58分28秒
  • 返信
 
I cannot find Wererat NPC (Nezumi Otoko).  I have searched everywhere, completely searched all spaces on floors 1-3 and every space I can access on all floors 4-6.  The Protector NPC says he is on an "upper floor".  Can you please tell me his location?  My fear is that I may have hit a wrong button and killed him.

  • [35]
  • #3

  • 投稿者:Hamil
  • 投稿日:2017年 3月10日(金)14時44分39秒
  • 返信
 
Hello please let U.S user download sorceror #3 please thank!!

  • [34]
  • Re: Sorcerer #3 Please?

  • 投稿者:Justin Smith
  • 投稿日:2016年 4月22日(金)04時48分39秒
  • 返信
 
But I neeeeed it

>>33
> Hello Justin Smith, thank you for your playing Sorcerer.
> I don't have a plan to release Sorcerer#3 outside of Japan, you told the reason.
> I know Megami Tensei a little. It uses gods or devils but they are kind of a pawn of chess.
> In Sorcerer #3, there's a different problem. It is a story (or thought) of itself. You are tolerant , thank you, but in the world there are many people who has a different thought.
>
> By the way, Sorcerer#3 is not the last. Sorcerer #4 to #6 is available in the world.
>
> > Hi, I have been loving your Sorcerer series, I play it nearly every day.  I just finished Sorceror #2, but I can't find Sorceror #3 on the U.S. App store, and was very disappointed... Is there any chance you could make that available?
> >
> > I saw in an earlier post you said it was because of a religious misunderstanding, but I assure you that no one will be offended.  I am religious myself and have no problem with playing games with religious themes, even like Shin Megami Tensei II.
> >
> > Please make all your fans happy and let us play the last Sorcerer game :)

  • [33]
  • Re: Sorcerer #3 Please?

  • 投稿者:Death=Head & Co.
  • 投稿日:2016年 4月21日(木)20時06分13秒
  • 返信
 
Hello Justin Smith, thank you for your playing Sorcerer.
I don't have a plan to release Sorcerer#3 outside of Japan, you told the reason.
I know Megami Tensei a little. It uses gods or devils but they are kind of a pawn of chess.
In Sorcerer #3, there's a different problem. It is a story (or thought) of itself. You are tolerant , thank you, but in the world there are many people who has a different thought.

By the way, Sorcerer#3 is not the last. Sorcerer #4 to #6 is available in the world.

> Hi, I have been loving your Sorcerer series, I play it nearly every day.  I just finished Sorceror #2, but I can't find Sorceror #3 on the U.S. App store, and was very disappointed... Is there any chance you could make that available?
>
> I saw in an earlier post you said it was because of a religious misunderstanding, but I assure you that no one will be offended.  I am religious myself and have no problem with playing games with religious themes, even like Shin Megami Tensei II.
>
> Please make all your fans happy and let us play the last Sorcerer game :)

  • [32]
  • Sorcerer #3 Please?

  • 投稿者:Justin Smith
  • 投稿日:2016年 4月20日(水)12時01分28秒
  • 返信
 
Hi, I have been loving your Sorcerer series, I play it nearly every day.  I just finished Sorceror #2, but I can't find Sorceror #3 on the U.S. App store, and was very disappointed... Is there any chance you could make that available?

I saw in an earlier post you said it was because of a religious misunderstanding, but I assure you that no one will be offended.  I am religious myself and have no problem with playing games with religious themes, even like Shin Megami Tensei II.

Please make all your fans happy and let us play the last Sorcerer game :)

  • [31]
  • Thanks

  • 投稿者:Benny boi
  • 投稿日:2016年 3月 1日(火)01時34分59秒
  • 返信
 
Thank you very much death=head & CO for making a great game that will live on for years and years. It is truly great. And I cannot believe how active you are on the forums and all it is much appreciated

I was also wondering if sourcerer #3 will be on the app store because I only see #:1,2,4,5, and 6.

Thanks so much

  • [30]
  • Re: Best way to get exp?

  • 投稿者:Death=Head and Co.
  • 投稿日:2016年 2月27日(土)21時37分41秒
  • 返信
 
Hello Benny boi, thank you for your playing.

To make a Ninja, a character should be:
Alignment: Chaos
Attributes: all 17 or higher

To make a Knight, a character should be:
Alignment:Law
Attributes: str15 wis12 pie12 vit15 agi14 luc15

Levels or exp are unrelated.

> I was just wondering two things that hopefully someone can help answer.
>
> what stats and level do you need to make a ninja?
>
> What stats and levle do you need to make a knight?
>
> Thanks

  • [29]
  • Re: Help please

  • 投稿者:Death=Head and Co.
  • 投稿日:2016年 2月27日(土)21時24分56秒
  • 返信
 
Hello thank you for your playing Sorcerer.
At floor 5, There is a secret door in dark zone near the NW corner of outer way. Then you can find small room, and a chute down to floor 6. There's no other way to go floor6 such as stair.

> Hello I'm am a player from Canada and love sourcer#1 Death=head& co you have done such a good job but I just need a little help finding the stairs to floor 6

  • [28]
  • Best way to get exp?

  • 投稿者:Benny boi
  • 投稿日:2016年 2月26日(金)06時06分23秒
  • 返信
 
I was just wondering two things that hopefully someone can help answer.

what stats and level do you need to make a ninja?

What stats and levle do you need to make a knight?

Thanks

  • [27]
  • Help please

  • 投稿者:Stuck on b5f
  • 投稿日:2016年 2月21日(日)12時52分34秒
  • 返信
 
Hello I'm am a player from Canada and love sourcer#1 Death=head& co you have done such a good job but I just need a little help finding the stairs to floor 6

  • [26]
  • Level 666F in Sorcerer 1?

  • 投稿者:Jason G
  • 投稿日:2012年 4月14日(土)06時44分0秒
  • 返信
 
I loved the original Wizardry and thank you very much for this excellent game!! I got to the chute on level 5 and went to level 6, but I could not find anything there other than the teleport back to the castle and then also the stairs down to 666. I can't seem to get out of 666, there must be a trick- thank you gain!!

  • [25]
  • Re: Neverland Exit?

  • 投稿者:Death=Head & Co.
  • 投稿日:2011年 7月21日(木)23時51分47秒
  • 編集済
  • 返信
 
Hello DLE;

In #2, you'll be transferred to final exit area via "Turn Table" area. The warp point to exit area is only 1 block, and the block is enclosed by another warp points except one direction. Be careful for mapping, JEWELED AMULET and LIGHT/HIGHLIGHT spell are essential.

> I have mapped the entire 333 level except do not see how to get into final exit area.  The only way I get out is to open every Teleport trapped chest and hope to get teleported to that one area with the exit.  Lost countless parties.  Any hints?

  • [24]
  • Neverland Exit?

  • 投稿者:DLEメール
  • 投稿日:2011年 7月21日(木)02時16分12秒
  • 返信
 
I have mapped the entire 333 level except do not see how to get into final exit area.  The only way I get out is to open every Teleport trapped chest and hope to get teleported to that one area with the exit.  Lost countless parties.  Any hints?

  • [23]
  • Re: Sorcerer#3 in german app-store

  • 投稿者:Death=Head & Co.
  • 投稿日:2011年 3月27日(日)23時14分28秒
  • 返信
 
Hello Henning,

I don't have any plans to release Sorcerer#3 in the world, except in Japan.
A scenario of Sorcerer#3 may cause a misunderstanding because of a religious problem.

> I szumbled over the fact that there is now #3 :-)
> However it seems not to be available in the german Appstore.
> Doyou have any plans to publish it also in germany?
> All the best to you!
> Henning

  • [22]
  • Sorcerer#3 in german app-store

  • 投稿者:Henning
  • 投稿日:2011年 3月19日(土)04時32分18秒
  • 返信
 
Hello!
I szumbled over the fact that there is now #3 :-)
However it seems not to be available in the german Appstore.
Doyou have any plans to publish it also in germany?
All the best to you!
Henning

  • [21]
  • Re: OH THAT SUCKS

  • 投稿者:Death=Head & Co.
  • 投稿日:2010年 8月 3日(火)21時56分55秒
  • 返信
 
I'm sorry about your party.

You can return to castle directly only if you teleport to 0F/N0/E0.
Your party will appear into moat if you teleport to another coordinate of 0F.
Then your party's bodies will be carried to temple. Don't worry.

One of the most safely choice is up to 5 levels to B1F, because there's no stones and monsters are too weak.

WARNING: NEVER RESET THE GAME IF YOU SEE THE MESSAGE "DROWNED" OR "IN THE AIR". If you reset the game by pushing home button, the party will be missing forever!!

> I remembered I needed to invoke the amulet....so I teleported up 6 levels to the castle, and drowned.  I guess they are all dead now.
>
> So much for that!  they are all gone now....

  • [20]
  • OH THAT SUCKS

  • 投稿者:Darren Wrightメール
  • 投稿日:2010年 8月 3日(火)12時12分27秒
  • 返信
 
I remembered I needed to invoke the amulet....so I teleported up 6 levels to the castle, and drowned.  I guess they are all dead now.

So much for that!  they are all gone now....

  • [19]
  • Re: GOT IT

  • 投稿者:Darren Wrightメール
  • 投稿日:2010年 8月 3日(火)12時07分43秒
  • 返信
 
>>18
> ok part of the problem was that I was looking for another 4 levels.  I didn't realize that 6 was the bottom level.  Now onto the next problem.  I've beaten the Wizard gotten the amulet, but there is nowhere to go......?  I don't have teleport yet....but I just got lucky and beat him with a slience and some turn undeads.  I think I need teleport (MALOR).....I guess I just lost all my characters, unless I can find a chest with a teleport trap......
>
> I guess I was expecting close to Wizardry....

  • [18]
  • GOT IT

  • 投稿者:Darren Wrightメール
  • 投稿日:2010年 8月 3日(火)12時05分24秒
  • 返信
 
ok part of the problem was that I was looking for another 4 levels.  I didn't realize that 6 was the bottom level.  Now onto the next problem.  I've beaten the Wizard gotten the amulet, but there is nowhere to go......?  I don't have teleport yet....but I just got lucky and beat him with a slience and some turn undeads.   Where to go? I guess I was expecting close to Wizardry....

  • [17]
  • Re: Level 5 Elxit / Elevator?

  • 投稿者:Death=Head & Co.
  • 投稿日:2010年 8月 2日(月)22時14分58秒
  • 返信
 
Hello Darren,
Entrance to Level6 is at behind a secret door. Also the secret door can't see even if you use LIGHT of HIGH LIGHT, because the door is beside ... , You see?
Remember, the secret door can't find in auto-map, so you should kick around areas you didn't enter.

> I am on level 5, and can't seem to find the exit to level 6, or the elevator thru to Level 9.  I've got all of Level 5 mapped, and there is a small area that is dark, but I've not found a way there. Can anyone help?

  • [16]
  • Level 5 Elxit / Elevator?

  • 投稿者:Darren Wrightメール
  • 投稿日:2010年 8月 2日(月)08時52分22秒
  • 返信
 
I am on level 5, and can't seem to find the exit to level 6, or the elevator thru to Level 9.  I've got all of Level 5 mapped, and there is a small area that is dark, but I've not found a way there. Can anyone help?

  • [15]
  • Re: Thanks

  • 投稿者:Death=Head and Co.
  • 投稿日:2010年 4月28日(水)13時06分2秒
  • 返信
 
The message points the position of entrance from the sage's room. But, there's no entrance in B2F. Remember, in #1 entrance of B666F is at B6F. That means, there isn't no gate to B333F in B5F or B6F. Right?

> Thanks.  Have the Sage message, the direction and numbers, but cannot figure anything else from the maps.  Any other clues?

  • [14]
  • Thanks

  • 投稿者:zedwardsメール
  • 投稿日:2010年 4月28日(水)10時54分20秒
  • 返信
 
Thanks.  Have the Sage message, the direction and numbers, but cannot figure anything else from the maps.  Any other clues?

By the way, love the game.  I was original Wiz player and this is awesome.

  • [13]
  • Re: Where is Neverland in Sorcerer 2

  • 投稿者:Death=Head and Co.
  • 投稿日:2010年 4月27日(火)18時06分50秒
  • 返信
 
Hello zedwards,
In #2, there's some hints to B333F:
One of them is a message from the sage in B2F. Caution to all messages in the maze and look all map carefully.

Another hint is, you can't go to the entrance by foot.

> Looking for Neverland/BF666 in Sorcerer #2.  Found in #1 obviously.  Cannot find in #2.  Is entrance on level 6? 5?  Looking forever and cannot find.  Any help/clues appreciated.

  • [12]
  • Where is Neverland in Sorcerer 2

  • 投稿者:zedwardsメール
  • 投稿日:2010年 4月27日(火)08時34分54秒
  • 返信
 
Looking for Neverland/BF666 in Sorcerer #2.  Found in #1 obviously.  Cannot find in #2.  Is entrance on level 6? 5?  Looking forever and cannot find.  Any help/clues appreciated.

  • [11]
  • Re:

  • 投稿者:Death=Head & Co.
  • 投稿日:2010年 2月 2日(火)23時36分42秒
  • 返信
 
Welcome,
In B5F there's an anti-magic area (there is NO notice!). If characters enter there, they can't cast spells until leaving B5F. All monsters in the area also can't, but they CAN do out of there.

> yet another question...  sorry!
> On Level 5, have I discovered an anti-magic area?  Suddenly I can't cast spells, but monsters I meet can cast spells???

  • [10]
  • (無題)

  • 投稿者:TontoZ
  • 投稿日:2010年 2月 1日(月)12時14分54秒
  • 返信
 
yet another question...  sorry!
On Level 5, have I discovered an anti-magic area?  Suddenly I can't cast spells, but monsters I meet can cast spells???

  • [9]
  • Re: (無題)

  • 投稿者:Death=Head & Co.
  • 投稿日:2010年 1月31日(日)22時05分22秒
  • 返信
 
Hello TontoZ,

Auto map without casting WHERE IS only works in easy mode. My stance is "if you want to see in-game map, cast WHERE IS". I think unlimited in-game map is undesirable. If characters grow up, they can use more WHERE IS spells, or get some JEWELED AMULET, and their adventure will be more smoothly. I want to enjoy the process of growth. If you have no limit when you started, you will play a dull adventure. I know it's inconvenient, but I won't change it.

The stairs and elevators will be shown in auto map (also casting WHERE IS) at next update.

Hit points will be in theory, but a random factor affects. In my experience, hit points of characters converge to expectation of program during a long period.

I got feedbacks... almost all are from Japanese. I'm glad to receive responses from non-Japanese. Dictionary is my friend to make a response:-). I've never met original creators, but I respect them truly. Thank you for your feedback.

> I didn't realize the monsters were going easy on me in easy mode...  :)  That's actually too bad- I would rather play the non-easy mode, but as far as I can tell the auto map only works in easy mode?  I really appreciate having the auto map- for the original Wizardry I made maps as I played, but since Sorcerer is on a hand-held, portable device, it is too inconvenient to map as I play.  It would be nice perhaps to have a seperate toggle for the auto map function (ie- play in regular mode, with the auto map...  just a suggestion).
>
> And I see what you mean about the "traps" not showing up on the auto map- I mostly agree with you, though I would still argue that some areas like stairs, etc should show up once a player has discovered them.  But the game plays fine as is.
>
> So the hit point increase with level gain does average out over time...?
>
> Thanks again for bringing these wonderful games to the iPhone.  Do you get lots of good feedback?  Have you been in touch with the original creators of Wizardry?  I would hope that they would be glad to know their wonderful game is living on.

  • [8]
  • (無題)

  • 投稿者:TontoZ
  • 投稿日:2010年 1月31日(日)13時54分58秒
  • 返信
 
Hello!  Thank you so much for getting back to me!

I didn't realize the monsters were going easy on me in easy mode...  :)  That's actually too bad- I would rather play the non-easy mode, but as far as I can tell the auto map only works in easy mode?  I really appreciate having the auto map- for the original Wizardry I made maps as I played, but since Sorcerer is on a hand-held, portable device, it is too inconvenient to map as I play.  It would be nice perhaps to have a seperate toggle for the auto map function (ie- play in regular mode, with the auto map...  just a suggestion).

And I see what you mean about the "traps" not showing up on the auto map- I mostly agree with you, though I would still argue that some areas like stairs, etc should show up once a player has discovered them.  But the game plays fine as is.

So the hit point increase with level gain does average out over time...?

Thanks again for bringing these wonderful games to the iPhone.  Do you get lots of good feedback?  Have you been in touch with the original creators of Wizardry?  I would hope that they would be glad to know their wonderful game is living on.

  • [7]
  • Re: (無題)

  • 投稿者:Death=Head & Co.
  • 投稿日:2010年 1月31日(日)09時39分58秒
  • 返信
 
Hello TontoZ,

Thank you for your playing.
Now, no traps are shown in auto map. "Secret door" (can't see without LIGHT or HIGH LIGHT) is shown like a wall because it's also a kind of traps. This is not a bug. I think showing all traps will spoil this game. For example, player didn't recognize warp points, and he/she get lost his/her position. If he/she always find out them in auto map, these are not "trap" anymore. But, stairs are not traps. I'll examine this.

In "easy mode", players receive a lot of benefit in fighting. For example, monsters are too weak against spells and swords, and they have fewer chance of special attack (poison, paralyze, stone, energy drain and critical hit), and more. But, it is not a official function because I don't like this:-) . So, I don't support this mode, and I don't want to add any other function for easy mode.

Next, this is not a bug a character get 1 hit point too often when he gains a new level. In this game (and origin), program calculate character's hit points each time of level-up as follows- add a random number (depend on his job and vitality) repeating times of his level. If the result is lower than hit points of older level, he get 1 hit point. So, he will get lots of hit points (I saw more than 100 hit points she gains per 1 level!) or only 1 hit point. But an average is expected depend on his job and vitality.

I want to make Sorcerer #3, but I have no time because my original job is too busy. I can try to make in Spring if I'm lucky:-).

> Thank you so much for bringing Wizardry to the iPhone!  It plays very well.  I just wrote a very positive review in the US iTunes with some tips and hints.  A couple issues though:  I've noticed a few errors in the in-game maps, such as showing a solid wall where there is really a door.  Any chance of adding other features to the maps?  Such as the location of stairs, pits, etc?  And does "easy mode" do anything other than show the map?
> Also, many reviewers in the US store have complained about a "bug" with the game too often only adding 1 hit point each time a character gains a new level- I've also noticed this, that more often than not you only gain 1 hit point.  Does this balance out over time, or is this truely a bug?
>
> Again, thank you for a wonderful game.  Any chance we'll see Sorcerer #3 or #4?

  • [6]
  • (無題)

  • 投稿者:TontoZ
  • 投稿日:2010年 1月31日(日)03時40分10秒
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Thank you so much for bringing Wizardry to the iPhone!  It plays very well.  I just wrote a very positive review in the US iTunes with some tips and hints.  A couple issues though:  I've noticed a few errors in the in-game maps, such as showing a solid wall where there is really a door.  Any chance of adding other features to the maps?  Such as the location of stairs, pits, etc?  And does "easy mode" do anything other than show the map?
Also, many reviewers in the US store have complained about a "bug" with the game too often only adding 1 hit point each time a character gains a new level- I've also noticed this, that more often than not you only gain 1 hit point.  Does this balance out over time, or is this truely a bug?

Again, thank you for a wonderful game.  Any chance we'll see Sorcerer #3 or #4?

  • [5]
  • Re: Minor bugs in Sorcerer (1)

  • 投稿者:Death=Head&Co.
  • 投稿日:2009年 9月 3日(木)23時28分59秒
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Hello Richard,
Thank you for your report. I'm not good at English, but I intended some miss-spells (almost all of miss-capitalizing)-- almost a kind of joke...

> - "Overwright" spelt incorrectly (when making a backup of character data).

...but, it's a mistake :) I'll fix it.

> - The area containing the item selection reel which is displayed when purchasing items at the trading post can be made to 'judder' if you try to drag it left or right.

It's a kind of cutting corners :) and there are a lot of things like this. There's no actual harm, but I'll fix it... if time permits.

> - The Wizard/Priest tabs on the spellbook window should default to the correct tab based on the character's class, not on which tab was last used.

It's incorrect. The tab always shows Wizard spellbook when you see someone's first. I think it's better default tab based on him class, but which is better for BISHOP or class-changed character? Maybe there's a best answer, I'll try to find.

> - When investigating a chest, "DisArm" is incorrectly capitalised.

It's a intentionally mistake:) but I'll fix it if you want.

> - The text that is displayed on the lift has a spelling mistake: "There are 4 Swithces." should be "There are 4 switches."

It's a bug too.

> - The message "A Shoot!" should be "A chute!"

Oh, I was stupid. Maybe, I slept when I was  coding.

> - Sometimes "Ok" has a lower-case 'k'. It should be upper-case, i.e. "OK" to be consistent with the rest of the game and with the iPhone OS.

Hmm. OK, I'll fix them.

> - I like the way you can 'swipe' on the character screen to go to another character, but I think it's backwards when the language is English. Swiping left (i.e. putting the finger on the right-hand side of the screen and moving it left) makes the screen bounce left, but it shows the next character 'up' in the list. I think it should show the next character 'down' in the list. Going left to right (the way the screen appears to move) is associated with going 'forwards' for English-speaking people, since English reads left-to-right, and 'forwards' in a vertical list is going 'down' the list.

I understand. Surely it's the reverse. It's better to fix it, but I think changing UI response causes confusion for old users.

  • [4]
  • Minor bugs in Sorcerer (1)

  • 投稿者:Richard Drysdallメール
  • 投稿日:2009年 9月 3日(木)11時24分23秒
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Thank you for an excellent conversion of the game. Some very minor (mostly text) bugs:

- "Overwright" spelt incorrectly (when making a backup of character data).

- The area containing the item selection reel which is displayed when purchasing items at the trading post can be made to 'judder' if you try to drag it left or right.

- The Wizard/Priest tabs on the spellbook window should default to the correct tab based on the character's class, not on which tab was last used.

- When investigating a chest, "DisArm" is incorrectly capitalised.

- The text that is displayed on the lift has a spelling mistake: "There are 4 Swithces." should be "There are 4 switches."

- The message "A Shoot!" should be "A chute!"

- Sometimes "Ok" has a lower-case 'k'. It should be upper-case, i.e. "OK" to be consistent with the rest of the game and with the iPhone OS.

- I like the way you can 'swipe' on the character screen to go to another character, but I think it's backwards when the language is English. Swiping left (i.e. putting the finger on the right-hand side of the screen and moving it left) makes the screen bounce left, but it shows the next character 'up' in the list. I think it should show the next character 'down' in the list. Going left to right (the way the screen appears to move) is associated with going 'forwards' for English-speaking people, since English reads left-to-right, and 'forwards' in a vertical list is going 'down' the list.

Thanks.

  • [3]
  • Thanks a lot!

  • 投稿者:Ratazongメール
  • 投稿日:2009年 7月 9日(木)22時36分12秒
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I was looking for a single word answer ... I even tried the solution, but had forgotten the article!
Thanks for the hint and the great game!
Rata

  • [2]
  • Re: Sorcerer2: I feel so stupid ...

  • 投稿者:Death=Head&Co.
  • 投稿日:2009年 7月 9日(木)21時55分50秒
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Hello Rata,

Also please read the story.
http://www.asahi-net.or.jp/~by7n-ysmr/apps/sorcerer/sorcerer2_story.htm

And, there are some hits. There are some key words in the hint message of B6F.
1. "Swords and armoury room": What is the symbol of sword?
2. "None within his tomb": Who works for high lord? -- not a single man.
3. "These that king":  What is the royal coat of arms? (same as 1.)
These are associated with answer of riddle. And, there is answer in story page---also you can see it at starting game. Remember, do not forget an article:)

Death=Head & Co.

> I have found all(3) the hints in level B6F ... but cannot fiond the solution to the riddle in B6F2N1E.
> Please spoil me!
> Thanks
> Rata

  • [1]
  • Sorcerer2: I feel so stupid ...

  • 投稿者:Ratazongメール
  • 投稿日:2009年 7月 9日(木)20時04分22秒
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I have found all(3) the hints in level B6F ... but cannot fiond the solution to the riddle in B6F2N1E.
Please spoil me!
Thanks
Rata


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