Auto map without casting WHERE IS only works in easy mode. My stance is "if you want to see in-game map, cast WHERE IS". I think unlimited in-game map is undesirable. If characters grow up, they can use more WHERE IS spells, or get some JEWELED AMULET, and their adventure will be more smoothly. I want to enjoy the process of growth. If you have no limit when you started, you will play a dull adventure. I know it's inconvenient, but I won't change it.
The stairs and elevators will be shown in auto map (also casting WHERE IS) at next update.
Hit points will be in theory, but a random factor affects. In my experience, hit points of characters converge to expectation of program during a long period.
I got feedbacks... almost all are from Japanese. I'm glad to receive responses from non-Japanese. Dictionary is my friend to make a response:-). I've never met original creators, but I respect them truly. Thank you for your feedback.
> I didn't realize the monsters were going easy on me in easy mode... :) That's actually too bad- I would rather play the non-easy mode, but as far as I can tell the auto map only works in easy mode? I really appreciate having the auto map- for the original Wizardry I made maps as I played, but since Sorcerer is on a hand-held, portable device, it is too inconvenient to map as I play. It would be nice perhaps to have a seperate toggle for the auto map function (ie- play in regular mode, with the auto map... just a suggestion).
> And I see what you mean about the "traps" not showing up on the auto map- I mostly agree with you, though I would still argue that some areas like stairs, etc should show up once a player has discovered them. But the game plays fine as is.
> So the hit point increase with level gain does average out over time...?
> Thanks again for bringing these wonderful games to the iPhone. Do you get lots of good feedback? Have you been in touch with the original creators of Wizardry? I would hope that they would be glad to know their wonderful game is living on.