【重要】teacup. byGMOのサービス終了について


  • [0]
  • Sorcerer Q and A in English

  • 投稿者:Admin
 
Sorcerer Q & A or suggests thread in English.
For Non- Japanese Speakers.

 <思いやりのあるコミュニティ宣言>
 teacup.掲示板は、皆様の権利を守りながら、思いやり、温かみのあるコミュニティづくりを応援します。
 いつもご協力いただきありがとうございます。

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sage

  • [10]
  • (無題)

  • 投稿者:TontoZ
  • 投稿日:2010年 2月 1日(月)12時14分54秒
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yet another question...  sorry!
On Level 5, have I discovered an anti-magic area?  Suddenly I can't cast spells, but monsters I meet can cast spells???

  • [9]
  • Re: (無題)

  • 投稿者:Death=Head & Co.
  • 投稿日:2010年 1月31日(日)22時05分22秒
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Hello TontoZ,

Auto map without casting WHERE IS only works in easy mode. My stance is "if you want to see in-game map, cast WHERE IS". I think unlimited in-game map is undesirable. If characters grow up, they can use more WHERE IS spells, or get some JEWELED AMULET, and their adventure will be more smoothly. I want to enjoy the process of growth. If you have no limit when you started, you will play a dull adventure. I know it's inconvenient, but I won't change it.

The stairs and elevators will be shown in auto map (also casting WHERE IS) at next update.

Hit points will be in theory, but a random factor affects. In my experience, hit points of characters converge to expectation of program during a long period.

I got feedbacks... almost all are from Japanese. I'm glad to receive responses from non-Japanese. Dictionary is my friend to make a response:-). I've never met original creators, but I respect them truly. Thank you for your feedback.

> I didn't realize the monsters were going easy on me in easy mode...  :)  That's actually too bad- I would rather play the non-easy mode, but as far as I can tell the auto map only works in easy mode?  I really appreciate having the auto map- for the original Wizardry I made maps as I played, but since Sorcerer is on a hand-held, portable device, it is too inconvenient to map as I play.  It would be nice perhaps to have a seperate toggle for the auto map function (ie- play in regular mode, with the auto map...  just a suggestion).
>
> And I see what you mean about the "traps" not showing up on the auto map- I mostly agree with you, though I would still argue that some areas like stairs, etc should show up once a player has discovered them.  But the game plays fine as is.
>
> So the hit point increase with level gain does average out over time...?
>
> Thanks again for bringing these wonderful games to the iPhone.  Do you get lots of good feedback?  Have you been in touch with the original creators of Wizardry?  I would hope that they would be glad to know their wonderful game is living on.

  • [8]
  • (無題)

  • 投稿者:TontoZ
  • 投稿日:2010年 1月31日(日)13時54分58秒
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Hello!  Thank you so much for getting back to me!

I didn't realize the monsters were going easy on me in easy mode...  :)  That's actually too bad- I would rather play the non-easy mode, but as far as I can tell the auto map only works in easy mode?  I really appreciate having the auto map- for the original Wizardry I made maps as I played, but since Sorcerer is on a hand-held, portable device, it is too inconvenient to map as I play.  It would be nice perhaps to have a seperate toggle for the auto map function (ie- play in regular mode, with the auto map...  just a suggestion).

And I see what you mean about the "traps" not showing up on the auto map- I mostly agree with you, though I would still argue that some areas like stairs, etc should show up once a player has discovered them.  But the game plays fine as is.

So the hit point increase with level gain does average out over time...?

Thanks again for bringing these wonderful games to the iPhone.  Do you get lots of good feedback?  Have you been in touch with the original creators of Wizardry?  I would hope that they would be glad to know their wonderful game is living on.

  • [7]
  • Re: (無題)

  • 投稿者:Death=Head & Co.
  • 投稿日:2010年 1月31日(日)09時39分58秒
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Hello TontoZ,

Thank you for your playing.
Now, no traps are shown in auto map. "Secret door" (can't see without LIGHT or HIGH LIGHT) is shown like a wall because it's also a kind of traps. This is not a bug. I think showing all traps will spoil this game. For example, player didn't recognize warp points, and he/she get lost his/her position. If he/she always find out them in auto map, these are not "trap" anymore. But, stairs are not traps. I'll examine this.

In "easy mode", players receive a lot of benefit in fighting. For example, monsters are too weak against spells and swords, and they have fewer chance of special attack (poison, paralyze, stone, energy drain and critical hit), and more. But, it is not a official function because I don't like this:-) . So, I don't support this mode, and I don't want to add any other function for easy mode.

Next, this is not a bug a character get 1 hit point too often when he gains a new level. In this game (and origin), program calculate character's hit points each time of level-up as follows- add a random number (depend on his job and vitality) repeating times of his level. If the result is lower than hit points of older level, he get 1 hit point. So, he will get lots of hit points (I saw more than 100 hit points she gains per 1 level!) or only 1 hit point. But an average is expected depend on his job and vitality.

I want to make Sorcerer #3, but I have no time because my original job is too busy. I can try to make in Spring if I'm lucky:-).

> Thank you so much for bringing Wizardry to the iPhone!  It plays very well.  I just wrote a very positive review in the US iTunes with some tips and hints.  A couple issues though:  I've noticed a few errors in the in-game maps, such as showing a solid wall where there is really a door.  Any chance of adding other features to the maps?  Such as the location of stairs, pits, etc?  And does "easy mode" do anything other than show the map?
> Also, many reviewers in the US store have complained about a "bug" with the game too often only adding 1 hit point each time a character gains a new level- I've also noticed this, that more often than not you only gain 1 hit point.  Does this balance out over time, or is this truely a bug?
>
> Again, thank you for a wonderful game.  Any chance we'll see Sorcerer #3 or #4?

  • [6]
  • (無題)

  • 投稿者:TontoZ
  • 投稿日:2010年 1月31日(日)03時40分10秒
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Thank you so much for bringing Wizardry to the iPhone!  It plays very well.  I just wrote a very positive review in the US iTunes with some tips and hints.  A couple issues though:  I've noticed a few errors in the in-game maps, such as showing a solid wall where there is really a door.  Any chance of adding other features to the maps?  Such as the location of stairs, pits, etc?  And does "easy mode" do anything other than show the map?
Also, many reviewers in the US store have complained about a "bug" with the game too often only adding 1 hit point each time a character gains a new level- I've also noticed this, that more often than not you only gain 1 hit point.  Does this balance out over time, or is this truely a bug?

Again, thank you for a wonderful game.  Any chance we'll see Sorcerer #3 or #4?

  • [5]
  • Re: Minor bugs in Sorcerer (1)

  • 投稿者:Death=Head&Co.
  • 投稿日:2009年 9月 3日(木)23時28分59秒
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Hello Richard,
Thank you for your report. I'm not good at English, but I intended some miss-spells (almost all of miss-capitalizing)-- almost a kind of joke...

> - "Overwright" spelt incorrectly (when making a backup of character data).

...but, it's a mistake :) I'll fix it.

> - The area containing the item selection reel which is displayed when purchasing items at the trading post can be made to 'judder' if you try to drag it left or right.

It's a kind of cutting corners :) and there are a lot of things like this. There's no actual harm, but I'll fix it... if time permits.

> - The Wizard/Priest tabs on the spellbook window should default to the correct tab based on the character's class, not on which tab was last used.

It's incorrect. The tab always shows Wizard spellbook when you see someone's first. I think it's better default tab based on him class, but which is better for BISHOP or class-changed character? Maybe there's a best answer, I'll try to find.

> - When investigating a chest, "DisArm" is incorrectly capitalised.

It's a intentionally mistake:) but I'll fix it if you want.

> - The text that is displayed on the lift has a spelling mistake: "There are 4 Swithces." should be "There are 4 switches."

It's a bug too.

> - The message "A Shoot!" should be "A chute!"

Oh, I was stupid. Maybe, I slept when I was  coding.

> - Sometimes "Ok" has a lower-case 'k'. It should be upper-case, i.e. "OK" to be consistent with the rest of the game and with the iPhone OS.

Hmm. OK, I'll fix them.

> - I like the way you can 'swipe' on the character screen to go to another character, but I think it's backwards when the language is English. Swiping left (i.e. putting the finger on the right-hand side of the screen and moving it left) makes the screen bounce left, but it shows the next character 'up' in the list. I think it should show the next character 'down' in the list. Going left to right (the way the screen appears to move) is associated with going 'forwards' for English-speaking people, since English reads left-to-right, and 'forwards' in a vertical list is going 'down' the list.

I understand. Surely it's the reverse. It's better to fix it, but I think changing UI response causes confusion for old users.

  • [4]
  • Minor bugs in Sorcerer (1)

  • 投稿者:Richard Drysdallメール
  • 投稿日:2009年 9月 3日(木)11時24分23秒
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Thank you for an excellent conversion of the game. Some very minor (mostly text) bugs:

- "Overwright" spelt incorrectly (when making a backup of character data).

- The area containing the item selection reel which is displayed when purchasing items at the trading post can be made to 'judder' if you try to drag it left or right.

- The Wizard/Priest tabs on the spellbook window should default to the correct tab based on the character's class, not on which tab was last used.

- When investigating a chest, "DisArm" is incorrectly capitalised.

- The text that is displayed on the lift has a spelling mistake: "There are 4 Swithces." should be "There are 4 switches."

- The message "A Shoot!" should be "A chute!"

- Sometimes "Ok" has a lower-case 'k'. It should be upper-case, i.e. "OK" to be consistent with the rest of the game and with the iPhone OS.

- I like the way you can 'swipe' on the character screen to go to another character, but I think it's backwards when the language is English. Swiping left (i.e. putting the finger on the right-hand side of the screen and moving it left) makes the screen bounce left, but it shows the next character 'up' in the list. I think it should show the next character 'down' in the list. Going left to right (the way the screen appears to move) is associated with going 'forwards' for English-speaking people, since English reads left-to-right, and 'forwards' in a vertical list is going 'down' the list.

Thanks.

  • [3]
  • Thanks a lot!

  • 投稿者:Ratazongメール
  • 投稿日:2009年 7月 9日(木)22時36分12秒
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I was looking for a single word answer ... I even tried the solution, but had forgotten the article!
Thanks for the hint and the great game!
Rata

  • [2]
  • Re: Sorcerer2: I feel so stupid ...

  • 投稿者:Death=Head&Co.
  • 投稿日:2009年 7月 9日(木)21時55分50秒
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Hello Rata,

Also please read the story.
http://www.asahi-net.or.jp/~by7n-ysmr/apps/sorcerer/sorcerer2_story.htm

And, there are some hits. There are some key words in the hint message of B6F.
1. "Swords and armoury room": What is the symbol of sword?
2. "None within his tomb": Who works for high lord? -- not a single man.
3. "These that king":  What is the royal coat of arms? (same as 1.)
These are associated with answer of riddle. And, there is answer in story page---also you can see it at starting game. Remember, do not forget an article:)

Death=Head & Co.

> I have found all(3) the hints in level B6F ... but cannot fiond the solution to the riddle in B6F2N1E.
> Please spoil me!
> Thanks
> Rata

  • [1]
  • Sorcerer2: I feel so stupid ...

  • 投稿者:Ratazongメール
  • 投稿日:2009年 7月 9日(木)20時04分22秒
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I have found all(3) the hints in level B6F ... but cannot fiond the solution to the riddle in B6F2N1E.
Please spoil me!
Thanks
Rata


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